Large City: Qi̘v Zdievewbàd

Qi̘v Zdievewbàd

Qi̘v Zdievewbàd
Example Tauric architecture.
StateTetbur Commune
ProvenceHatbutondo Community
RegionBăm-ěpǐp Moor
Founded1284
Community LeaderElder Tsialme Wynne
Area268 km2 (107 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1080 m (3543 ft)
Average Yearly Precipitation289 cm/y (113 in/y)
Population63846
Population Density238 people per km2 (596 people per mi2)
Town AuraElven High Magic
Naming
Native nameQi̘v Zdievewbàd
PronunciationZdievew /bəd/
Direct Translation[casual] [vacuum (lack of air)]
Translation[Not Yet Translated]

Qi̘v Zdievewbàd (Zdievew /bəd/ [casual] [vacuum (lack of air)]) is a subtropical Large City located in the Hatbutondo Community of the Tetbur Commune.

The name Qi̘v Zdievewbàd is derived from the Tauric language, as Qi̘v Zdievewbàd was founded by Breg̈kèbm Fards Belíh, who was culturaly Tauric.

Climate

Qi̘v Zdievewbàd has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a cool 19°C (66°F). Qi̘v Zdievewbàd receives an average of 289 cm/y (113 in/y) of precipitation, most of which comes in the form of rain during the summer. Qi̘v Zdievewbàd covers an area of nearly 268 km2 (107 mi2), and an average elevation of 1080 m (3543 ft) above sea level.

Overview

Qi̘v Zdievewbàd was founded durring the late 14th century in spring of the year 1284, by Breg̈kèbm Fards Belíh. The establishment of Qi̘v Zdievewbàd was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Qi̘v Zdievewbàd's construction back out of the project. Breg̈kèbm Fards Belíh pushed on reguardles, and Qi̘v Zdievewbàd was finished, but starts off as a terible place to live.

Qi̘v Zdievewbàd was built using the conventions of Tauric durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Qi̘v Zdievewbàd is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Qi̘v Zdievewbàd is is constructed arround a series of narrow paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city is defended by arcane means. It's hard to spot at first, but there's a tell tell shimmer in the air arround Qi̘v Zdievewbàd, and you can spot the ocasional warding glyph carved into a rock or tree all arround town. These mystical defences are ancient, unknowable, and unassailable by current means... Assuming everything is in working order. Otherwise, the wards are little more than a deathtrap. Astonishigly, the Relic of the World That Was are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Qi̘v Zdievewbàd is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Qi̘v Zdievewbàd possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Qi̘v Zdievewbàd has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Qi̘v Zdievewbàd has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Qi̘v Zdievewbàd. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Qi̘v Zdievewbàd's parks.

Qi̘v Zdievewbàd has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qi̘v Zdievewbàd.

Qi̘v Zdievewbàd has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Qi̘v Zdievewbàd has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qi̘v Zdievewbàd has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Qi̘v Zdievewbàd has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Qi̘v Zdievewbàd has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Zdievewbàd has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qi̘v Zdievewbàd has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qi̘v Zdievewbàd's public wards, blessings, and other arcane systems.

Qi̘v Zdievewbàd has an Administrative Academy which trains individuals in the administrative arts.

Qi̘v Zdievewbàd possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Qi̘v Zdievewbàd's grid is powered by a direct leyline tap.

Qi̘v Zdievewbàd's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Qi̘v Zdievewbàd has a first rate hospital which caters to anyone in need of long term medical care.

Qi̘v Zdievewbàd has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Qi̘v Zdievewbàd has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Qi̘v Zdievewbàd's natural decorations nor waterways.

Qi̘v Zdievewbàd has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Qi̘v Zdievewbàd has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Qi̘v Zdievewbàd has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Qi̘v Zdievewbàd is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Qi̘v Zdievewbàd's chapel was built using a different architectural style from the rest of the town. The style used is known for its fluid and florid elaborate style, comprising ornate, asymmetric designs and pastel shades. It is often considered to be a playful, light style, which made exuberant use of curves and emphasized subtle asymmetry in the general shape of its structures. Walls, ceilings and moldings are decorated with numerous interlacing of curves and counter-curves based on the shapes of ‘C’ and ‘S’, along with shell forms and other naturalistic shapes.

Due to the actions of local Kami, winter is long in Qi̘v Zdievewbàd.

The Blightspawn near Qi̘v Zdievewbàd are known to be quite timid.

Qi̘v Zdievewbàd's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Augury energies of tier 1 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 126
  • Farmers: 182
  • Farm Laborer: 277
  • Hunters: 220
  • Milk Maids: 168
  • Ranchers: 85
  • Ranch Hands: 179
  • Shepherds: 168
    • Farmland: 257299 m2
    • Cattle and Similar Creatures: 15961
    • Poultry: 191538
    • Swine: 12769
    • Sheep: 638
    • Goats: 127
    • Horses, Mounts, and Beasts of Burden: 6384

Craftsmen

  • Arms and Toolmakers: 130
  • Blacksmiths: 135
  • Bookbinders: 78
  • Buckle-makers: 86
  • Cabinetmakers: 159
  • Candlemakers: 228
  • Carpenters: 179
  • Clothmakers: 172
  • Coach and Harness Makers: 67
  • Coopers: 172
  • Copper, Brass, Tin, Zinc, and Lead Workers: 89
  • Copyists: 59
  • Cutlers: 55
  • Fabricworkers: 141
  • Farrier: 472
  • Furriers: 43
  • Glassworkers: 220
  • Gunsmiths: 137
  • Harness-Makers: 60
  • Hatters: 121
  • Hosiery Workers: 44
  • Jewelers: 70
  • Leatherwrights: 177
  • Locksmiths: 65
  • Matchstick makers: 106
  • Musical Instrument Makers: 86
  • Painters, Structures and Fixtures: 78
  • Paper Workers: 96
  • Plasterers: 88
  • Pursemakers: 116
  • Roofers: 65
  • Ropemakers: 65
  • Rugmakers: 61
  • Saddlers: 118
  • Scabbardmakers: 131
  • Scalemakers: 69
  • Scientific, Surgical, and Optical Instrument Makers: 41
  • Sculptors, Structures and Fixtures: 61
  • Shoemakers: 62
  • Soap and Tallow Workers: 224
  • Tailors: 327
  • Tanners: 80
  • Upholsterers: 96
  • Watchmakers: 85
  • Weavers: 205
  • Whitesmiths: 51

Merchants

  • Adventuring Goods Retellers: 43
  • Arcana Sellers: 44
  • Beer-Sellers: 89
  • Booksellers: 96
  • Butchers: 163
  • Chandlers: 163
  • Chicken Butchers: 185
  • Entrepreneurs: 66
  • Fine Clothiers: 168
  • Fishmongers: 155
  • Florists: 38
  • Potion Sellers: 112
  • Resellers: 236
  • Spice Merchants: 85
  • Wine-sellers: 130
  • Wheelwright: 99
  • Woodsellers: 61

Service workers

  • Bakers: 336
  • Barbers: 283
  • Coachmen: 98
  • Cooks: 277
  • Doctors: 126
  • Gamekeepers: 104
  • Grooms: 55
  • Hairdressers: 228
  • Healers: 174
  • Housekeepers: 182
  • Housemaids: 319
  • House Stewards: 205
  • Inns: 60
  • Laundry maids: 127
  • Maidservants: 199
  • Nursery Maids: 120
  • Pastrycooks: 236
  • Restaurateur: 290
  • Tavern Keepers: 255

Specialized Laborer

  • Ashworkers: 85
  • Bleachers: 60
  • Chemical Workers: 36
  • Coal Heavers: 127
  • In-Town Couriers: 141
  • Long Haul Couriers: 141
  • Dockyard Workers: 120
  • Gas Workers: 31
  • Hay Merchants: 54
  • Leech Collectors: 170
  • Millers: 159
  • Miners: 141
  • Oilmen and Polishers: 99
  • Postmen: 133
  • Pure Finder: 83
  • Skinners: 212
  • Sugar Refiners: 36
  • Tosher: 95
  • Warehousemen: 228
  • Watercarriers: 157
  • Watermen, Bargemen, etc.: 199

Skilled Laborers

  • Accountants: 84
  • Alchemist: 89
  • Clerk: 135
  • Dentists: 62
  • Educators: 179
  • Engineers: 93
  • Gardeners: 63
  • Mages: 46
  • Plumbers: 66
  • Pharmacist: 78
  • Professors: 28
  • Scientists: 47
  • Wizards: 27

Civil Servants

  • Adventurers: 60
  • Bankers: 89
  • Civil Clerks: 138
  • Civic Iudex: 74
  • Consultants: 40
  • Exorcist: 141
  • Fixers: 78
  • Kami Clerk: 134
  • Landlords: 123
  • Lawyers: 77
  • Legend Keepers: 106
  • Militia Officers: 456
  • Monks, Monastic: 182
  • Monks, Civic: 220
  • Historian, Oral: 152
  • Historian, Textual: 78
  • Policemen, Sheriffs, etc.: 141
  • Priests: 290
  • Rangers: 84
  • Rat Catchers: 97
  • Scholars: 101
  • Spiritualist: 120
  • Slayers: 36
  • Storytellers: 216
  • Military Officers: 212

Cottage Industries

  • Brewers: 182
  • Comfort Services: 236
  • Enchanters: 71
  • Herbalists: 73
  • Jaminators: 182
  • Needleworkers: 187
  • Potters: 106
  • Preserve Makers: 199
  • Quilters: 91
  • Seamsters: 336
  • Spinners: 187
  • Tinker: 75
  • Weaver: 172

Artists

  • Actors: 65
  • Architects: 25
  • Bards: 95
  • Costumers: 38
  • Dancers: 77
  • Drafters: 42
  • Engravers: 51
  • Fine Furniture Carpenters: 31
  • Glaziers: 68
  • Inlayers: 59
  • Musicians: 193
  • Painters, Art: 32
  • Playwrights: 69
  • Sculptors, Art: 55
  • Wood Carvers: 220
  • Writers: 205

Produce Industries

  • Butter Churners: 236
  • Canners: 212
  • Cheesmakers: 236
  • Ice Merchants: 28
  • Millers: 133
  • Picklers: 106
  • Smokers: 81
  • Stockmakers: 71
  • Tobacconists: 102
  • Tallowmakers: 155

24087 of Qi̘v Zdievewbàd's population work within a Foundational Occupation.

34652 of Qi̘v Zdievewbàd's population do not work in a formal occupation, but do contribute to the local economy. 5107 (8%) are noncontributers.

Points of Interest

Qi̘v Zdievewbàd is cursed with recurrent spells of some troublesome disease. The affliction isn’t so fatal as to make living there impossible, but it adds suffering and expense to local lives. The plague might be the product of an ancient curse, the results of long lost toxic remains, or an unavoidable byproduct of whatever industry or purpose justifies the city. It’s probably not overly contagious, but visitors may be in some peril all the same.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Qi̘v Zdievewbàd was attacked by a renegade group of the army. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Qi̘v Zdievewbàd lost 227 people, 188 livestock, and 66 buildings. The conflict ended after roughly 98, when members of Qi̘v Zdievewbàd's militia enacted an operation to bring aid to another fighting force. The operation was complicated by a significant percentage of the militia choose to go abandon the operation and return home. The conflict ended with a last stand against the enemy until a particular event occurred, which ended in victory for Qi̘v Zdievewbàd's forces. The war is remembered in legend by Qi̘v Zdievewbàd's bards, historians, and legend keepers.

History